What's New Pussycat? in Cinema 4D R21...
Here is the list of everything new in Cinema 4D R21:
- New licensing system for Cinema 4D.
- New, improved caps surfaaces (e.g., for the Extrude object).
- New UV transformation tool.
- New auto-weighting for joints.
- ProRender matierals can now a be made up of nodes
- The Denoiser post effect can significantly speed up rendering.
- New Vector volume type.
- The Volume Builder can now also generate Volume Vectors (spatial vector distribution).
- New Field Force object that creates forces from Fields.
- Now volumes can be rendered with ProRender.
- New Maxon License Server.
- Offline Help is again available in addition to the existing offline Help.
- New nodes for the Standard / Physical renderers.
- New display option for the viewport.
- A mac menu bar can now be displayed
- The texture view can now also be smoothed using antialiasing.
- Modified functionality when starting Cinema 4D with minimal OpenGL display settings.
- New adaptable asset query.
- The new Quick Start Dialog window can be enabled or disabled in the Preferences menu.
- The default material can now be defined in the Material Manager..
- Several improvements for import and export dialogs
- Undoing GUI color changes is now easier.
- With the introduction of Cinema 4D R21, sub-fields can now be defined directly in the Fields list for a better overview.
- Reorganization of the Direction remapping settings for Field objects.
- Two new Random Field settings.
- New Convert Field Layer.
- New option for point object field layer.
- New option for weighting-based tags (e.g., vertex map) when used with Fields.
- Points and polygons can be copied and pasted between different objects.
- New option for the Grow Selection tool.
- Various minor improvements for modeling.
- The Connect Objects and Connect Objects + Delete commands now have additional functions.
- The standard particle emitter has a new option: Relative Speed.
- The Standard and Physical renderers now offer the Albedo multi-pass.
- Multi-Passes have been replaced by AOV.
- Introduction of Node Spaces, which make specific nodes accessible for specific renderers.
- Command for exporting license information for purchasing plug-ins.
- New User Data tag.
- Fields now also affect Normal tags.
- Vertex Map tags (and similar), that can be used as Fields now also work correctly in their deformed states.
- Changes to how materials are created.
- The Variation shader has a new Material Name option.
- New input and output Nodes for groups (outward).
- Assets can now be exported and passed on in encrypted form.
- With the Resource Editor you can configure user interfaces for Node Materials.
- In the Picture Viewer you will now find a Filmic tone mapping setting in the Filter menu.
- The Project Asset Manager – as substitute for the Texture Manager - manages all project assets.
- Minor improvements to the UV functionality.
- New HUD elements in the texture view.
- New Color Chooser functionality.
- The new PForceObject node for Thinking Particles makes it possible for the Force object to also affect TP.
- ProRender can now compile its shaders at any time.
- Several new ProRender render modes
- ProRender can output several new multi-passes.
- The Volume Builder has a special blend option for the Vector mode.
- The Volume Builder has two new scale settings for use with splines.
- The Volume Builder can be cached to save render time.
- The Volume Builder can now create a Curvature Map for accurately texturing convex/concave regions.
- The instance type can now be defined for all CAD imports.
- A mask can now be applied to Fielde Layers.
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