What's New Pussycat? in Cinema 4D R21...

Here is the list of everything new in Cinema 4D R21:
  • New licensing system for Cinema 4D. 
  • New, improved caps surfaaces (e.g., for the Extrude object). 
  • New UV transformation tool. 
  • New auto-weighting for joints. 
  • ProRender matierals can now a be made up of nodes 
  • The Denoiser post effect can significantly speed up rendering. 
  • New Vector volume type. 
  • The Volume Builder can now also generate Volume Vectors (spatial vector distribution). 
  • New Field Force object that creates forces from Fields. 
  • Now volumes can be rendered with ProRender. 
  • New Maxon License Server. 
  • Offline Help is again available in addition to the existing offline Help. 
  • New nodes for the Standard / Physical renderers.
  • New display option for the viewport. 
  • A mac menu bar can now be displayed 
  • The texture view can now also be smoothed using antialiasing. 
  • Modified functionality when starting Cinema 4D with minimal OpenGL display settings. 
  • New adaptable asset query. 
  • The new Quick Start Dialog window can be enabled or disabled in the Preferences menu. 
  • The default material can now be defined in the Material Manager.. 
  • Several improvements for import and export dialogs 
  • Undoing GUI color changes is now easier. 
  • With the introduction of Cinema 4D R21, sub-fields can now be defined directly in the Fields list for a better overview. 
  • Reorganization of the Direction remapping settings for Field objects. 
  • Two new Random Field settings. 
  • New Convert Field Layer.
  • New option for point object field layer. 
  • New option for weighting-based tags (e.g., vertex map) when used with Fields. 
  • Points and polygons can be copied and pasted between different objects. 
  • New option for the Grow Selection tool. 
  • Various minor improvements for modeling. 
  • The Connect Objects and Connect Objects + Delete commands now have additional functions. 
  • The standard particle emitter has a new option: Relative Speed. 
  • The Standard and Physical renderers now offer the Albedo multi-pass. 
  • Multi-Passes have been replaced by AOV. 
  • Introduction of Node Spaces, which make specific nodes accessible for specific renderers. 
  • Command for exporting license information for purchasing plug-ins. 
  • New User Data tag. 
  • Fields now also affect Normal tags. 
  • Vertex Map tags (and similar), that can be used as Fields now also work correctly in their deformed states. 
  • Changes to how materials are created. 
  • The Variation shader has a new Material Name option. 
  • New input and output Nodes for groups (outward). 
  • Assets can now be exported and passed on in encrypted form. 
  • With the Resource Editor you can configure user interfaces for Node Materials. 
  • In the Picture Viewer you will now find a Filmic tone mapping setting in the Filter menu. 
  • The Project Asset Manager – as substitute for the Texture Manager - manages all project assets. 
  • Minor improvements to the UV functionality. 
  • New HUD elements in the texture view. 
  • New Color Chooser functionality. 
  • The new PForceObject node for Thinking Particles makes it possible for the Force object to also affect TP. 
  • ProRender can now compile its shaders at any time. 
  • Several new ProRender render modes 
  • ProRender can output several new multi-passes. 
  • The Volume Builder has a special blend option for the Vector mode. 
  • The Volume Builder has two new scale settings for use with splines. 
  • The Volume Builder can be cached to save render time. 
  • The Volume Builder can now create a Curvature Map for accurately texturing convex/concave regions. 
  • The instance type can now be defined for all CAD imports. 
  • A mask can now be applied to Fielde Layers. 

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